


In the "Edit Materials.xml" box, choose what changes to make. Launch 3DXML to OBJ and click the "Advanced" button. Put a copy of it in the same folder as the 3DXML to OBJ EXE. Put the resulting db folder where the original db.lif file was, and rename db.lif to something else so LDD will use your extracted data instead of the original file. So, it's LDD modding time!Įxtract db.lif, found at C:\Users\YOURNAMEHERE\AppData\Roaming\LEGO Company\LEGO Digital Designer We have to have the randomized colors displayed in LDD itself.

Thus, we can't do it after capturing a model. But, LDD often batches bricks of the same color together into one mesh. Here's a model being converted and imported into Unity:Īnd now, the advanced features, which are mostly for LEGO Universe-style color variation, but keep reading for some geometry removal tricks too.įor color variation, we need to randomly adjust the color of each brick. I recommend leaving "Weld duplicate vertices" enabled. Choose a new color palette if you'd like, and click "Convert". Make sure it's saved in 3DXML to OBJ's "Models" folder, like the LDD models.Įnter the name of your 3DXML file into the second text box in 3DXML to OBJ. Open the new LDD model (it will have CAM_SET in the name) and capture it to a 3DXML file with 3DVIA Printscreen. This saves a new LDD model with the camera set in the proper position for 3DXML capturing.

Launch 3DXML to OBJ and enter your LDD model name in the first text box, then click "Move camera". Save your LDD model in 3DXML to OBJ's "Models" folder.
